![]() ![]() however I didn't get to the point where I could still see a profit without any military contracts until the early/mid 30s (with random history enabled so there wasn't a great depression at that point) micro-cars, vans, and pickup trucks always sold the best out of all the types of cars for me into the 1930s. you can sell them for a low enough price that a sizeable amount of people can afford them, and they're very easy to mass produce. taking out bonds and loans will help keep you afloat if you're short on cash.Įdit: when you do get to the point where the consumer market is large enough to make money from (in the US/Canada and Europe at least), I found that by far the best money maker is micro-cars, especially if you're able to build them very cheaply. I personally never outsourced parts or anything like that, I developed all my own stuff. there won't be a very big consumer market for cars yet so that's the safest bet for the first 20 or so years. If you're starting really early a good way to make money is to try and make pickup trucks and vans that you can use for military contracts. Others’ experiences may vary but I never saw any real benefit to them. I wouldn’t recommend outsourcing anything. I think it’s easier to start in 1900 because the gap between low and high quality isn’t nearly as high as it is in later years so you can get away with something cheap and dirty. Even when it’s time to retire those models you can usually still sell them for a profit via contracts.īasically your #1 goal in the start is to get a positive cash flow rolling in. Just make sure reliability is still decent (~35-40 for the first model). The demand for them usually doesn’t vary too much until mid-late game and consumers in those markets don’t care as much about fuel economy, comfort or luxury your main concern is getting something on the assembly line with as much torque and cargo space as possible as soon as possible. In 1900 a safe bet is usually a truck or utility van. Look at the chart that tells you which car types are in high demand. That usually kept me afloat until I was able to design something that took off. ![]() It depends on what year you start in, but when I started in 1900 what always worked for me was churning out a hunk of junk as fast as I could to get some cash flowing. #GEARCITY 4K FOR FREE#GC will probably never.įinally, GearCity offers 25% of the game for free on our site if you want to try it out: Īutomation used to have a demo, but I'm unsure if they do now, I'm sure you can bug /u/caswal to find out.It’s been a while since I’ve played so take what I say with a grain of salt. Then neither games will appeal to you right now. If you enjoy games like Zoo Tycoon, Game Dev Tycoon, Rollar Coaster Tycoon, etc. Our game simulates both macro and micro inflation of money in the game world.) Put it this way, 1950s Automation uses modern dollar equivalents. (I also prefer to call it an "Economic Business Simulator". Like Detroit, with a hell of a lot more numbers. I like to call it a hard-core early 90s management game. Want more realistic economic numbers, micromanagement, love details, don't need pretty graphics, and don't mind a bit of a learning curb with slightly sub-par GUI system, GearCity covers your niche. Dislike casual tycoon games and tycoon builders like Zoo Tycoon. If you find most modern tycoon games too unrealistic. ( Give me the same amount of talented artist/money to hire them, and we might be able to beat them. ![]() Best car builder in a game I've ever seen. ![]() And they've spent 6+ more years developing their car designer than we have. Graphically they have an art budget well over 20 times GearCity's. They've got significantly more resources that they have poured primary into their car/engine designer over the last 7 years. If your primary desire is designing cars, Automation is the game for you. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |